HALFLING TRAITS
Your halfling character has a number of traits in common with all
other halflings.
BRAVE. You have advantage on saving throws against being frightened.
LUCKY. When you roll a 1 on an attack roll, ability check, or saving
throw, you can reroll the die and must use the new roll.
SIZE. Halflings average about 3 feet tall and weigh about 40 pounds.
Your size is Small.
SPEED. Your base walking speed is 25 feet.
Ability Score Increase. Your Dexterity score increases by 2.
LANGUAGES. You can speak, read, and write Common and Halfling. The
Halfling language isn't secret, but halflings are loath to share it
with others. They write very little, so they don't have a rich body
of literature. Their oral tradition. however, is very strong. Almost
all halflings speak Common to converse with the people in whose lands
they dwell or through which they. are traveling.
HALFLING NIMBLENESS. You can move through the space of any creature
that is of a size larger than yours.
Age. A halfling reaches adulthood at the age of 20 and generally
lives into the middle of his or her second century.
ALIGNMENT. Most halflings are lawful good. As a rule, they are
goodhearted and kind, hate to see others in pain, and have no
tolerance for oppression. They are also very orderly and traditional,
leaning heavily on the support of their community and the comfort of
their old ways.
SUBRACE. The two main kinds of halfling, lightfoot and stout, are
more like closely related families than true suhraces. Choose one of
these subraces.
LIGHTFOOT
ABILITY SCORE INCREASE. Your Charisma score increases by 1
NATURALLY STEALTHY. You can attempt to hide even when you are
obscured only by a creature that is at least one size larger than
you.
As a lightfoot halfling, you can easily hide from notice, even using
other people as cover. You're inclined to be affable and get along
well with others. In the Forgotten Realms, lightfoot halflings have
spread the farthest and thus are the most common variety. Lightfoots
are more prone to wanderlust than other halflings. and often dwell
alongside other races or take up a nomadic life. In the world of
Greyhawk. These halflings are called hairfeet or tallfellows.
STOUT
STOUT RESILIENCE. You have advantage on saving throws against poison,
and you have resistance against poison damage.
ABILITY SCORE INCREASE. Your Constitution score increases by 1.
As a stout halfling. you're hardier than average and have some
resistance to poison. Some say that stouts have dwarven blood. In the
Forgotten Realms, these halflings are called stronghearts. and
they're most common in the south.
GHOSTWISE HALFLINGS
ABILITY SCORE INCREASE. Your Wisdom score increases by 1.
SILENT SPEECH. You can speak telepathically to any creature within 30
feet of you. The creature understands you only if the two of you
share a language. You can speak telepathically in this way to one
creature at a time.
Ghostwise halflings
trace their ancestry back to a war among halfling tribes that sent
their ancestors into flight from Luiren . Ghostwise halflings are the
rarest of the hin, found only in the Chondalwood and a few other
isolated forests, clustered in tight-knit clans. Many ghostwise clans
select a natural landmark as the center of their territory, and
members carry a piece of that landmark with them at all times. Clan
warriors known as nightgliders bond with and ride giant owls as
mounts. Because these folk are clannish and mistrustful of outsiders,
ghostwise halfling adventurers are rare. Ask your DM if you can play
a member of this subrace, which has the halfling traits in the
Player's Handb ook, plus the subrace traits below.
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