Sunday, September 29, 2019

HALFLING

HALFLING TRAITS
Your halfling character has a number of traits in common with all other halflings.

BRAVE. You have advantage on saving throws against being frightened.

LUCKY. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

SIZE. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

SPEED. Your base walking speed is 25 feet.

Ability Score Increase. Your Dexterity score increases by 2.

LANGUAGES. You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition. however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they. are traveling.

HALFLING NIMBLENESS. You can move through the space of any creature that is of a size larger than yours.

Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

ALIGNMENT. Most halflings are lawful good. As a rule, they are goodhearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

SUBRACE. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true suhraces. Choose one of these subraces.


LIGHTFOOT

ABILITY SCORE INCREASE. Your Charisma score increases by 1

NATURALLY STEALTHY. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety. Lightfoots are more prone to wanderlust than other halflings. and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk. These halflings are called hairfeet or tallfellows.

STOUT

STOUT RESILIENCE. You have advantage on saving throws against poison, and you have resistance against poison damage.

ABILITY SCORE INCREASE. Your Constitution score increases by 1.

As a stout halfling. you're hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts. and they're most common in the south.

GHOSTWISE HALFLINGS

ABILITY SCORE INCREASE. Your Wisdom score increases by 1.

SILENT SPEECH. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren . Ghostwise halflings are the rarest of the hin, found only in the Chondalwood and a few other isolated forests, clustered in tight-knit clans. Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts. Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare. Ask your DM if you can play a member of this subrace, which has the halfling traits in the Player's Handb ook, plus the subrace traits below.

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