GITH TRAITS
Your character shares the following traits with other gith.
SIZE. Gith are taller and leaner than humans, with most a slender 6
feet in height.
SPEED. Your base walking speed is 30 feet.
ABILITY SCORE INCREASE. Your Intelligence score increases by 1.
LANGUAGES. You can speak, read, and write Common and Gith.
AGE. Gith reach adulthood in their late teens and live for about a
century.
Subrace. There are two kinds of gith, githyanki and githzerai. Choose
one of these subraces.
GITHYANKI
The brutal githyanki are trained from birth as warriors.
ABILITY SCORE INCREASE. Your Strength score increases by 2.
DECADENT MASTERY. You learn one language of your choice, and you are
proficient with one skill or tool of your choice. In the timeless
city of Tu'narath, githyanki have bountiful time to master odd bits
of knowledge.
MARTIAL PRODIGY. You are proficient with light and medium armor and
with shortswords, longswords, and greatswords.
ALIGNMENT. Githyanki tend toward lawful evil. They are aggressive and
arrogant, and they remain the faithful servants of their lich-queen,
Vlaakith. Renegade githyanki tend toward chaos.
GITHYANKI PSIONICS. You know the mage hand cantrip, and the hand is
invisible when you cast the cantrip with this trait. When you reach
3rd level, you can cast the jump spell once with this trait, and you
regain the ability to do so when you finish a long rest. When you
reach 5th level, you can cast the misty step spell once with this
trait, and you regain the ability to do so when you finish a long
rest. Intelligence is your spellcasting ability for these spells.
When you cast them with this trait, they don't require components.
GITHZERAI
MENTAL DISCIPLINE. You have advantage on saving throws against the
charmed and frightened conditions.
ABILITY SCORE INCREASE. Your Wisdom score increases by 2.
ALIGNMENT. Githzerai tend toward lawful neutral.
GITHZERAI PSIONICS. You know the mage hand cantrip, and the hand is
invisible when you cast the cantrip with this trait. When you reach
3rd level, you can cast the shield spell once with this trait, and
you regain the ability to do so when you finish a long rest. When you
reach 5th level, you can cast the detect thoughts spell once with
this trait, and you regain the ability to do so when you finish a
long rest. Wisdom is your spellcasting ability for these spells. When
you cast them with this trait, they don't require components.
In their fortresses within Limbo, the githzerai hone their minds to a
razor's edge.
Their rigorous training in psychic abilities requires an implacable
mental discipline.
Under the tutelage of monastic masters, githzerai learn to govern
their own minds
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