GENASI TRAITS
Your genasi
character has certain characteristics in common with all other
genasi.
SIZE. Genasi are as
varied as their mortal parents but are generally built like humans,
standing anywhere from 5 feet to over 6 feet tall. Your size is
Medium.
SPEED. Your base
walking speed is 30 feet.
ABILITY SCORE
INCREASE. Your Constitution score increases by 2.
LANGUAGES. You can
speak, read, and write Common and Primordial. Primordial is a
guttural language, filled with harsh syllables and hard consonants.
AGE. Genasi mature
at about the same rate as humans and reach adulthood in their late
teens. They live somewhat longer than humans do, up to 120 years.
ALIGNMENT.
Independent and self-reliant, genasi tend toward a neutral alignment.
Subraces. Four major
subraces of genasi are found among the worlds of D&D: air genasi,
earth genasi, fire genasi, and water genasi. Choose one of these
subraces.
AIR GENASI
ABILITY SCORE
INCREASE. Your Dexterity score increases by 1.
UNENDING BREATH. You
can hold your breath indefinitely while you’re not incapacitated.
MINGLE WITH THE
WIND. You can cast the levitate spell once with this trait, requiring
no material components, and you regain the ability to cast it this
way when you finish a long rest. Constitution is your spellcasting
ability for this spell.
As an air genasi,
you are descended from the djinn. As changeable as the weather, your
moods shift from calm to wild and violent with little warning, but
these storms rarely last long.
Air genasi typically
have light blue skin, hair, and eyes. A faint but constant breeze
accompanies them, tousling the hair and stirring the clothing. Some
air genasi speak with breathy voices, marked by a faint echo. A few
display odd patterns in their flesh or grow crystals from their
scalps.
Air genasi are proud
of their heritage, sometimes to the point of haughtiness. They can be
flamboyant, and are keen to have an audience. They rarely stay in one
place for long, always looking for a new sky to see and breathe. Air
genasi who don’t live in cities favor open lands such as plains,
deserts, and high mountains.
Fitting backgrounds
include charlatan, entertainer, and noble.
EARTH GENASI
ABILITY SCORE
INCREASE. Your Strength score increases by 1.
EARTH WALK. You can
move across difficult terrain made of earth or stone without
expending extra movement.
MERGE WITH STONE.
You can cast the pass without trace spell once with this trait,
requiring no material components, and you regain the ability to cast
it this way when you finish a long rest. Constitution is your
spellcasting ability for this spell.
As an earth genasi,
you are descended from the cruel and greedy dao, though you aren’t
necessarily evil. You have inherited some measure of control over
earth, reveling in superior strength and solid power. You tend to
avoid rash decisions, pausing long enough to consider your options
before taking action.
Elemental earth
manifests differently from one individual to the next. Some earth
genasi always have bits of dust falling from their bodies and mud
clinging to their clothes, never getting clean no matter how often
they bathe. Others are as shiny and polished as gemstones, with skin
tones of deep brown or black, eyes sparkling like agates. Earth
genasi can also have smooth metallic flesh, dull iron skin spotted
with rust, a pebbled and rough hide, or even a coating of tiny
embedded crystals. The most arresting have fissures in their flesh,
from which faint light shines.
Earth genasi are
more withdrawn, and their connection to the earth keeps them from
being comfortable in most cities. Their uncommon size and strength
makes them natural soldiers, though, and with their stoic demeanor,
they can encourage others and become great leaders. Many earth genasi
live underground, where they can be in their favored element. When
they emerge from their caves, they might roam the hills and mountains
or lay claim to old ruins.
Appropriate
backgrounds for earth genasi include hermit, outlander, and soldier.
FIRE GENASI
FIRE RESISTANCE. You
have resistance to fire damage.
ABILITY SCORE
INCREASE. Your Intelligence score increases by 1.
DARKVISION. You can
see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. Your ties to the Elemental
Plane of Fire make your darkvision unusual: everything you see in
darkness is in a shade of red.
REACH TO THE BLAZE.
You know the produce flame cantrip. Once you reach 3rd level, you can
cast the burning hands spell once with this trait as a 1st-level
spell, and you regain the ability to cast it this way when you finish
a long rest. Constitution is your spellcasting ability for these
spells.
As a fire genasi,
you have inherited the volatile mood and keen mind of the efreet. You
tend toward impatience and making snap judgments. Rather than hide
your distinctive appearance, you exult in it.
Nearly all fire
genasi are feverishly hot as if burning inside, an impression
reinforced by flaming red, coal- black, or ash-gray skin tones. The
more human-looking have fiery red hair that writhes under extreme
emotion, while more exotic specimens sport actual flames dancing on
their heads. Fire genasi voices might sound like crackling flames,
and their eyes flare when angered. Some are accompanied by the faint
scent of brimstone.
Fire genasi often
get themselves into difficulty with their fiery tempers. Like their
air genasi cousins, they sometimes flaunt their perceived superiority
over common folk. But they also want others to share their high
opinion of themselves, so they constantly seek to enhance their
reputations.
Likely backgrounds
for a fire genasi include criminal, folk hero, and noble
WATER GENASI
ACID RESISTANCE. You
have resistance to acid damage.
SWIM. You have a
swimming speed of 30 feet.
ABILITY SCORE
INCREASE. Your Wisdom score increases by 1.
AMPHIBIOUS. You can
breathe air and water.
CALL TO THE WAVE.
You know the shape water cantrip (see chapter 2). When you reach 3rd
level, you can cast the create or destroy water spell as a 2nd-level
spell once with this trait, and you regain the ability to cast it
this way when you finish a long rest. Constitution is your
spellcasting ability for these spells.
The lapping of
waves, the spray of sea foam on the wind, the ocean depths—all of
these things call to your heart.
You wander freely
and take pride in your independence, though others might consider you
selfish. Most water genasi look as if they just finished bathing,
with beads of moisture collecting on their skin and hair. They smell
of fresh rain and clean water. Blue or green skin is common, and most
have somewhat overlarge eyes, blue-black in color. A water genasi’s
hair might float freely, swaying and waving as if underwater. Some
have voices with undertones reminiscent of whale song or trickling
streams.
Water genasi almost
all have some experience aboard or around sea vessels. They make
excellent mariners and fishers. Like earth genasi, though, water
genasi prefer quiet and solitude; the wide shores are their natural
homes. They go where they want, do what they want, and rarely feel
bound to anything.
Good backgrounds for
water genasi include hermit and sailor.
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