TIEFLING TRAITS
Tieflings share certain racial traits as a result of their infernal
descent.
HELLISH RESISTANCE. You have resistance to fire damage.
HELLISH RESISTANCE. fire damage.
SIZE. Tieflings are about the same size and build as humans. Your
size is Medium.
SPEED. Your base walking speed is 30 feet.
DARKVISION. Thanks to your infernal heritage, you have superior
vision in dark and dim conditions. You can see in dim light within 60
feet of you as if it were bright light. and in darkness as if it were
dim light. You can't discern color in darkness. only shades of gray.
LANGUAGES. You can speak. read. and write Common and Infernal.
ASMODEUS
The tieftings connected to Nessus command the power of fire and
darkness, guided by a keener than normal intellect, as befits those
linked to Asmodeus himsef. Such tieflings use the Ability Score
Increase and Infernal Legacy traits in the Player's Handbook.
ABILITY SCORE INCREASE. Your intelligence score increases by 1, and
your Charisma score increases by 2.
INFERNAL LEGACY. You know the thaumaturqy cantrip. Once you reach 3rd
level, you can cast the hellish rebuke spell once per day as a
2nd-level spell. Once you reach 5th level, you can also cast the
darkness spell once per day. Charisma is your spellcasting ability
for these spells.
LEGACY OF NESSUS. Charisma +# (DC #, +# Spell Attack), no components.
At-will thaumaturqy.
3rd level, 1/long rest hellish rebuke at 2nd-level.
5th level 1/long rest darkness.
BAALZEBUL
The crumbling realm of Maladomini is ruled by Baalzebul, who excels
at corrupting those whose minor sins can be transform ed into acts of
damnation. Tieflings linked to this archdevil can corrupt others both
physically and psychically.
Ability Score Increase. Your Charisma score increases by 2, and your
Intelligence score increases by 1.
Legacy of Maladomini. You know the thaumaturgy cantrip.
When you reach 3rd level, you can cast the ray of sickness spell as a
2nd-level spell once with this trait and regain the ability to do so
when you finish a long rest.
When you reach 5th level, you can cast the crown of madness spell
once with this trait and regain the ability to do so when you finish
a long rest.
Charisma is your spellcasting ability for these spells.
LEGACY OF MALADOMINI. Charisma +# (DC #, +# Spell Attack), no
components.
At-will thaumaturqy.
3rd level, 1/long rest ray of sickness at 2nd-level.
5th level 1/long
rest crown of madness.
DISPATER
The great city of Dis occupies most of Hell's second layer. It is a
place where secrets are uncovered and shared with the highest bidder,
making tieflings tied to Dispater excellent spies and infiltrators.
Ability Score Increase. Your Charisma score increases by 2, and your
Dexterity score increases by 1.
Legacy of Dis. You know the thaumaturgy cantrip.
When you reach 3rd level, you can cast the disguise self spell once
with this trait and regain the ability to do so when you finish a
long rest.
When you reach 5th level, you can cast the detect thoughts
spell once with this trait and regain the ability to do so when you
finish a long rest.
Charisma is your spellcasting ability for these spells.
LEGACY OF DIS. Charisma +# (DC #, +# Spell Attack), no components.
At-will thaumaturqy.
3rd level, 1/long rest disguise self.
5th level 1/long
rest detect thoughts.
FIERNA
A master manipulator, Fierna grants tieftings tied to her forceful
personalities.
Ability Score Increase. Your Charisma score increases by 2, and your
Wisdom score increases by 1.
Legacy of Phlegethos. You know the friends cantrip.
When you reach 3rd level, you can cast the charm person spell as a
2nd-level spell once with this trait and regain the ability to do so
when you finish a long rest.
When you reach 5th level, you can cast the suggestion spell once with
this trait and regain the ability to do so when you finish a long
rest.
Charisma is your spellcasting ability for these spells.
LEGACY OF PHLEGETHOS. Charisma +# (DC #, +# Spell Attack), no
components.
At-will friends.
3rd level, 1/long rest charm person at 2nd-level.
5th level 1/long
rest suggestion.
GLASYA
Glasya, Hell's criminal mastermind, grants her tiefiings magic that
is useful for committing heists.
Ability Score Increase. Your Charisma score increases by 2, and your
Dexterity score increases by 1.
Legacy of Malbolge. You know the minor illusion cantrip.
When you reach 3rd level, you can cast the disguise self spell once
with this trait and regain the ability to do so when you finish a
long rest.
When you reach 5th level, you can cast the invisibility spell once
with this trait and regain the ability to do so when you finish a
long rest.
Charisma is your spellcasting ability for these spells.
LEGACY OF MALBOLGE. Charisma +# (DC #, +# Spell Attack), no
components.
At-will minor illusion.
3rd level, 1/long rest disguise self.
5th level 1/long
rest invisibility.
LEVISTUS
Frozen Stygia is ruled by Levistus, an archdevil known for offering
bargains to those who face an inescapable doom.
Ability Score Increase. Your Charisma score increases by 2, and your
Constitution score increases by 1.
Legacy of Stygia. You know the ray of frost cantrip.
When you reach 3rd level, you can cast the armor of Agathys spell as
a 2nd-level spell once with this trait and regain the ability to do
so when you finish a long rest.
When you reach 5th level, you can cast the darkness spell once with
this trait and regain the ability to do so when you finish a long
rest. Charisma is your spellcasting ability for these spells.
LEGACY OF STYGIA. Charisma +# (DC #, +# Spell Attack), no components.
At-will ray of frost.
3rd level, 1/long rest armor of Agathys at 2nd-level.
5th level 1/long
rest darkness.
MAMMON
The great miser Mammon loves coins above all else. Tieflings tied to
him excel at gathering and safeguarding wealth.
Ability Score Increase. Your Charisma score increases by 2, and your
Intelligence score increases by 1.
Legacy of Minauros. You know the mage hand cantrip.
When you reach 3rd level, you can cast the Tenser's floating disk
spell once with this trait and regain the ability to do so when you
finish a short or long rest.
When you reach 5th level, you can cast the arcane lock spell once
with this trait, requiring no material component, and regain the
ability to do so when you finish a long rest. Charisma is your
spellcasting ability for these spells.
LEGACY OF MINAUROS. Charisma +# (DC #, +# Spell Attack), no
components.
At-will mage hand.
3rd level, 1/long rest Tenser's floating disk.
5th level 1/long
arcane lock.
MEPHISTOPHELES
In the frozen realm of Cania, Mephistopheles offers arcane power to
those who entreat with him. Tieflings linked to him master some
arcane magic.
Ability Score Increase. Your Charisma score increases by 2, and your
Intelligence score increases by 1.
Legacy of Cania. You know the mage hand cantrip.
When you reach 3rd level, you can cast the burning hands spell as a
2nd-level spell once with this trait and regain the ability to do so
when you finish a long rest.
When you reach 5th level, you can cast the flame blade spell once
with this trait and regain the ability to do so when you finish a
long rest. Charisma is your spellcasting ability for these spells.
LEGACY OF CANIA. Charisma +# (DC #, +# Spell Attack), no components.
At-will mage hand.
3rd level, 1/long rest burning hands at 2nd-level.
5th level 1/long
rest flame blade.
ZARIEL
Tieflings with a blood tie to Zariel are stronger than the typical
tiefling and receive magical abilities that aid them in battle.
Ability Score Increase. Your Charisma score increases by 2, and your
Strength score increases by 1.
Legacy of Avernus. You know the thaumaturgy cantrip.
When you reach 3rd level, you can cast the searing smite spell as a
2nd-level spell once with this trait and regain the ability to do so
when you finish a long rest.
When you reach 5th level, you can cast the branding smite spell once
with this trait and regain the ability to do so when you finish a
long rest.
Charisma is your spellcasting ability for these spells.
LEGACY OF AVERNUS. Charisma +# (DC #, +# Spell Attack), no
components.
At-will thaumaturgy.
3rd level, 1/long rest searing smite at 2nd-level.
5th level 1/long
rest branding smite.
AGE. Tieflings mature at the same rate as humans but live a few years
longer.
ALIGNMENT. Tieflings might not have an innate tendency toward evil.
but many of them end up there. Evil or not an independent nature
inclines many Tieflings toward a chaotic alignment.
APPEARANCE. Your tiefling might not look like other tieflings. Rather
than having the physical characteristics described in the Player's
Handbook, choose 1d4+1 of the following features: small horns; fangs
or sharp teeth; a forked tongue; catlike eyes; six fingers on each
hand; goat- like legs; cloven hoofs; a forked tail; leathery or scaly
skin; red or dark blue skin; cast no shadow or reflection; exude a
smell of brimstone.